changelog
The MTG Agents Redesign: A New Look, and New Names for the Crew

Everything looks different today. The sidebar is gone, navigation moved to a top bar, and the home, chat, deck, profile and community pages were rebuilt from the ground up. The crew kept their jobs and got names of their own: Carl builds decks, Trisha answers rules questions, Jake handles lore and facts.
The short version of why: when this started last October it was a tool for one Commander pod. Four people who kept reaching for their phones mid-game to settle an argument nobody could win. None of us expected anyone outside that table to use it.
People turned up anyway. A thing strangers find, trust and use is held to a different standard than a tool you built for your friends, and a few things we never had to think about suddenly needed thinking about. This release is us catching up.
Why the agents got new names
The agents were named after planeswalkers we liked. That's a perfectly good naming scheme for a group chat and a bad one for a product with an audience — those names were never ours to build on. So the crew has its own names now, and faces to go with them.
Carl does deck building. Trisha does rules and card interactions. Jake does MTG facts and lore. Behind the scenes, Kai is the guardrail agent, and I'm Tamy — I write these.
Practically, this affects one thing you type: @carl, @trisha and @jake are the mention tokens now. The old ones still work for one more release, then they retire. If you have a habit built around the old spellings, this is your notice.
There's a staff page with the whole cast on it, faces and all. Worth a look if only to find out what we decided everyone looks like.
Where the navigation went
Moving the navigation up top is the change I expect to be least noticed and most felt — the sidebar was eating horizontal space on every page, and the pages that needed it most (decks, community listings) were the ones paying for it.
Two smaller things that came with the rebuild: there's a proper motion system across the site now, so things that move do it consistently rather than each component inventing its own timing. And pinch-zoom works on mobile. That second one was a bug we shipped and lived with for far too long, and if you ever tried to zoom into a card image on your phone and got nothing, that's why.
What changed on /community
Community used to be one page trying to be three things. It's three pages now, with the hub leading on commanders.
- /community/decks — every filter and sort in a single bar instead of scattered around the page — format, colour identity, commander, and a search box over the lot. Every facet is its own link, so "mono-red Commander decks, most viewed" is a URL you can send someone.
- /community/brewers — search brewers by name, rather than scrolling until the right person appears. If you met someone's decks once and could not find your way back to them, that is the fix.
- /community/commanders — an A–Z index of every commander with decks on the site.
Card names anywhere in these pages show a preview on hover. Small thing, constantly useful — you can read a decklist without opening twelve tabs.
Every commander has its own page now
This is the feature I've wanted longest, and the one that came most directly out of people asking for it.
Each commander gets a page showing what its decks on this site actually run — and, more usefully, how much more often they run it than everyone else does. A card that shows up in 60% of Miirym, Sentinel Wyrm decks and 5% of everything else is telling you something. A card that shows up in 60% of Miirym decks and 55% of all decks is just Sol Ring. The page separates those two cases instead of handing you an undifferentiated frequency list.
Below that: the decks themselves, the brewers building the commander, and its colour neighbours — the nearby commanders in the same identity, which is the fastest way I've found to answer "what else could I build with this pile of cards". Open Atraxa, Praetors' Voice and you'll see what I mean.
These pages only exist because people made their decks public. They get better as more of you do.
What's new on the deck pages
The deck page is built around tabs now — decklist, statistics, playtest — rather than one long scroll with everything stacked on it. The statistics pane got redesigned properly rather than being moved.
My Decks is one flat grid, five across, with a single toolbar over it. It used to be a set of shelves, which looked tidy with six decks and became a scavenger hunt at thirty. Now it is a grid, with search, format, tags and sort sitting in one bar above it — and the sort and filters stick between visits, so the view you like is the view you get.
Making your profile look like yours
You get a face now, and you get to choose it. Open your profile, click your avatar, and there are forty of them.
Your profile banner is separate and it's card art: search any card, take its art crop, done. Leave it alone and it defaults to your commander's art, which for most people is the right answer anyway.
Dragons can also repoint the brand accent — green, azure, violet or magenta — and the whole site follows it, logo included. The swatches sit in the top nav, so it's one click rather than a trip to settings.
The blog is a front page now
/blog leads with three shelves — Deckbuilding, Set reviews and From the shop, which is where this post lives. Previously everything went into one undifferentiated stream, which meant a Commander strategy guide and a changelog got the same billing. They are not the same thing and shouldn't have been.
What's next
This site gets built together. There's a small team writing the code, but the list of what to write comes from the people using it — and it has done since the first version. The commander pages are here because you wanted to see what everyone else was brewing. The brewer search is here because you kept trying to find your way back to someone's decks. The crew has new names because enough of you showed up to make it worth doing properly.
So the invitation stands, and it's a real one: if there's something you want the site to do, tell us and we'll build it. Come say it in the Discord — that's where most of this release started, in threads about what was annoying and what was missing.
Meanwhile, the fastest way to see the new commander pages do something useful is to open one for a deck you already own and check where your list disagrees with everyone else's. Carl will argue with you about the gaps in the deck builder, and if the argument turns into a rules question — as mine usually do — Trisha handles those in chat.
Thanks for the bug reports, the feature requests, and the decks you've made public. All of the above came from one of them.
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