Commander
Five decks or moreSygg, Wanderwine Wisdom
Five public Commander decks on mtg-agents are led by Sygg, Wanderwine Wisdom, and five different people built them. What sets them apart: three of the five run Deepway Navigator, and three run Eclipsed Merrow. Sygg is one of eighty Azorius commanders here, which together lead 410 decks.

Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
What these decks agree on
291 distinct cards played
Share of the 5 decks that run each card, basic lands excluded.
- Deepway Navigator3 · 60%
- Eclipsed Merrow3 · 60%
- Deepchannel Duelist4 · 80%
- Meanders Guide3 · 60%
- Sygg's Command3 · 60%
- Wanderwine Prophets3 · 60%
- Silvergill Adept3 · 60%
- Merrow Harbinger3 · 60%
- Merrow Commerce3 · 60%
- Vodalian Wave-Knight3 · 60%
- Adept Watershaper3 · 60%
- Seafloor Oracle4 · 80%
- Lord of Atlantis3 · 60%
- Vodalian Hexcatcher3 · 60%

