Commander
Five decks or moreSygg, Wanderwine Wisdom
Six public Commander decks on mtg-agents are led by Sygg, Wanderwine Wisdom, and six different people built them. What sets them apart: three of the six run Deepway Navigator, and four run Eclipsed Merrow. Sygg is one of seventy-two Azorius commanders here, which together lead 295 decks.

Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
What these decks agree on
329 distinct cards played
Share of the 6 decks that run each card, basic lands excluded.
- Deepway Navigator3 · 50%
- Eclipsed Merrow4 · 67%
- Meanders Guide4 · 67%
- Deepchannel Duelist5 · 83%
- Sygg's Command4 · 67%
- Wanderwine Prophets3 · 50%
- Silvergill Adept3 · 50%
- Adept Watershaper3 · 50%
- Merrow Harbinger3 · 50%
- Merrow Commerce3 · 50%
- Vodalian Wave-Knight3 · 50%
- Seafloor Oracle4 · 67%
- Harbinger of the Seas3 · 50%
- Lord of Atlantis3 · 50%


